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Description
: Action players are units on the battlefield
that help carry out their team’s ultimate objective
of destroying the enemy’s Command Center (Legion
of Man’s Stronghold or Beast Horde’s Lair).
In order to do this, team work and coordination
from their commander is required. The action
player gets to choose from classes available
to them based upon the buildings and technologies
the commander has researched. Each player has
the following attributes:
Health A player’s
health represents the amount of damage the unit
can take before death. Mana Mana is used to
perform special abilities and cast spells.
Stamina Allows
the unit to run, jump, and attack. A unit that
is drained of Stamina can no longer run or jump,
and attack speed is decreased.
Armor A players
Armor decreases damage, maximizing each hitpoint.
Armor has a diminishing return, each armor point
is less effective as the previous.
Armor is most
effective against ranged attacks, while all
melee attacks have the ability to pierce the
armor, reducing its effectiveness. Experience
The Experience gained on the battlefield allows
players to spend Attribute Bonus Points increasing
the units effectiveness in battle.
When a player
dies they must wait to spawn. Default spawn
times are tied to the upkeep time (see Economy
for more information on Upkeep). They are the
remainder of the current interval plus one full
interval. Intervals are 10 seconds so the default
spawn time is 11-19 seconds. In the event of
either upkeep is not met and/or a match exceeds
60 minutes (each) will add an additional 10
seconds to the spawn time.
Savage 2 combat
is a mixture of ranged weaponry, melee, and
special abilities. Each team has a set of classes
that have a set ranged and melee weapons as
well as special abilities they can perform.
Each class has different amounts of health,
mana, and stamina, allowing each class to serve
a unique roll on the battlefield. For example,
Siege classes are used to take down buildings
much more quickly than any other class in the
game.
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