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Description : Ground Control 2 is an action-oriented game
of tactics and warfare. As Captain Jacob Angelus
of the Northern Star Alliance, you will command
squads of infantry, artillery, and airpower
against the might of the Empire of Terra.
Base building
and resource-collecting are replaced with unit
control and combat tactics where your knowledge
of the battlefield maneuvers will make the difference
in your fight against a ruthless enemy. Position
your troops on hilltops for better aim or inside
buildings and forests for protection as you’ll
need to use every inch of terrain to your advantage.
Call in air strikes or assault pods to bring
the battle behind enemy lines.
Send out scouts
to locate the enemy and use spotters for your
artillery with the 360° free-roaming camera.
Experience the total immersion of futuristic
warfare as you lead your forces to victory!
The story begins in A.D. 2741 on a distant planet
called Morningstar Prime, a world initially
colonized during the 24th century by Crayven
Corporation from Earth. Morningstar Prime is
but one of hundred planets discovered during
mankinds reemergence from the Third World War.
Morningstar Prime
resembles Earth in many ways, it features indigenous
life forms and a similar but still different
flora and fauna. The Great War with the Terran
Empire has forced the originally democratic
twelve city-states of Morningstar Prime to unite
under one military leader and the flag of the
Northern Star Alliance. Battlefield Lost During
the First Stellar War in the 25th Century, the
Crayven Corporation lost contact with the colony
on Morningstar Prime, leaving them and the other
colonies in the outer fringes to fend for themselves.
In 2701, the new Terran Empire returned to the
outer fringes with the intent of reconquering
those colonies.
The Imperial
forces initially expected little resistance,
having assumed that Morningstar would have been
devastated and regressed like many other outer
colonies. The first Imperial strike was sudden
and savage but the NSA managed to defeat the
strike fleet, much thanks to the military competence
and leadership of Fleet Admiral T Parker. The
initial victory allowed NSA to improve their
defenses and gear up for war. Fleet Admiral
T Parker, an experienced and wise commander
knew that they had won the battle but not the
war. She initiated several projects that would
search for a long-term solution to the threat
from the Terran Empire. In the following years,
the war continued to be fought in space.
For several years
the Terran Empire attacked NSA space, destroying
its colonies one by one, enslaving the people
and getting closer to Morningstar Prime, the
NSA home world. In 2730, after 29 years of constant
war, NSA lost the last of their huge Fortress
class ships along with the majority of all their
capital ships in a decisive battle outside Morningstar.
The NSA had in one single battle lost all their
space capability and was at the mercy of the
Empire. The Terran Empire ignored all negotiations
for peace, they held true to their long-kept
tradition: leave no pardon, no surrender. Fortunately,
Fleet Admiral T Parkers' legacy was already
in action.
Huge electromagnetic
domes had been erected on Morningstar Prime
to shield the largest cities from orbital bombardment.
But they never had the time nor the resources
to shield all cities; millions died in month
long planetary bombardments. Several urban areas
were reduced to piles of rubble and eerie graveyards.
The war entered a brief state of stalemate,
as the Empire was unable to penetrate the shields
while the NSA were being held prisoners in their
own shields.
The stalemate
was broken when the Empire managed to land their
first troopships in the bombarded regions outside
the domes. Jacob Angelus' Company has been sent
to Morningstar capitol, where situation is becoming
more and more critical and desperate. For NSA,
destiny is at hand; its only hope lies in an
ancient and forgotten legend...
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